Dragon Nest | |
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Developer(s) | Eyedentity Games |
Publisher(s) |
SEA CherryCredits
|
Engine | Eternity Engine |
Platform(s) | Microsoft Windows |
Release date(s) | KOR March 2010 CHN August 2010 JP Summer 2010 TWN 2010 HKG 2010 NA September 2011[1] SIN October 2011 MYS 2011 THA 2011 |
Genre(s) | Fantasy MMORPG |
Mode(s) | Multiplayer |
Rating(s) |
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Media/distribution | Download |
System requirements
Minimum
Recommended
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Dragon Nest is a free-to-play fantasy MMORPG developed by Eyedentity Games. It uses a non-targeting combat system ensuring that players have complete control over every single one of their character's movements. Dragon Nest requires users to advance their characters by teaming up and traveling into instanced dungeons.
Contents |
Dragon Nest incorporates non-targeting system gameplay to create a fast paced action filled experience. Players choose from a range of heroes, characters that are of the Dragon Nest storyline that can equip customizable gear and weapons. Devastating skills can also be learned, to increase one's power when defeating monsters in instanced dungeons or defeating other players in PVP.
Dragon Nest also has the advantage of being nearly completely skill based, with lower level characters being able to defeat high level characters in PVP with skill alone. This allows a more experienced player that is of a lower level to dominate a less experienced player of a higher level player in PVP.
Dragon Nest characters exist in worlds. Players can create up to 4 characters per world. These characters cannot interact with one another, with the exception of mailing each other. Players can have 5 choices when creating a character. They are namely Archer, Academic, Cleric, Socceress and Warrior. However, the Academic class is not avaliable in some releases. The Archer and Warrior class start their journey in Ironwood Village, while the Cleric and Sorceress class start their journey in Mana Ridge. After reaching level 15, they can choose to advance to second class, and third class at level 45. At these job advancements, they can choose to specialize in one of the two classes avaliable, creating a grand total of 16 sub classes.
The Cash Shop is an in game shop where players use real-life currency to purchase equipment not avaliable in-game. Special items can also help in the development of the characters.
On November 2, 2007, Nexon Korea Corporation secured rights to Dragon Nest. It was announced that the game would be entering its closed beta in the middle of 2008 but delayed to Fall of 2009. Dragon Nest was officially released in Korea on March 2010.
In December 2007, Shanda, game publisher in China, announced that it would be publishing the Chinese version of Dragon Nest. The Chinese closed beta began on March 25, 2010 with an official release later that year.
It was announced on November 21, 2008 that NHN Japan would publish Dragon Nest in Japan on their Hangame JP portal. On March 4, 2010, NHN Japan announced the people who would act as voice actors of Dragon Nest characters in Japanese. It was also stated that Gackt will voice as Velskerd as well as singing the official theme song of the game titled Ever. It has been announced by NHN Japan that Dragon Nest will begin its Japanese closed beta on April 17, 2010.
At the Penny Arcade Expo in 2009, Nexon America announced that it would be publishing Dragon Nest in North America.[2] Originally, Dragon Nest was scheduled for a mid-2010 release. Nexon America announced that a playable version of Dragon Nest would be shown at the upcoming E3 show in Los Angeles.[3] Its release is now set to be towards the summer of 2011. On April 21, 2011, a closed beta application was started and testing was due to begin on May 17th, 2011. However, on May 6th, an announcement was made that the closed beta testing will be pushed back to June 15, 2011.[4] [5] Closed Beta ended on June 20, 2011. Dragon Nest Open Beta testing opened on July 26, 2011.[6] The game was slated to go live on August 11th, but this date has since been pushed back. The North American version is currently level-capped at 32 with the Saints Haven release on September 28, 2011. Characters, items and skill from the Open Beta Test were not cleared, so players kept the progress they made in the OBT. In mid December of 2011, the North American version has extended its level-cap to 40, giving the player to learn their 2nd sub-class's final skill.
Shanda and Cherry Credits announced that it will release the localized version of Dragon Nest for South East Asia region. Closed Beta testing period for Dragon Nest SEA ran from 13th July 2011 to 19th July 2011. Open Beta was opened from 16th August 2011 to 20th October 2011. Official release of the game is from 20th October 2011 [7] onwards, with the release of Saint Haven and level 32 cap on 18th October [8] to mark its opening. There are currently four servers to the SEA's installation, and they are namely (in chronological order) Westwood, Springwood, Greenwood and Holywood.[9]. An announcement made by Addison Kang, vice president and producer of Shanda Games in early November 2011 proposed that there will likely be a dedicated server for players from Philippines by December 2011. The English language voiceovers and the song "The Warrior Call" for this release were produced by Aaron Walz of Walz Music & Sound.
On December 13, 2011 the level cap has been increased to 40. Additional content related to the increase has been added plus new items, the Dark Manticore Nest and the Apocalypse Nest.
The Goddess Altea, creator of the land of Lagendia, is poisoned by her evil sister Vestinel. The poison can only be cured using an antidote made using the source of the poison itself, Vestinel's magic grail, which has disappeared somewhere within Lagendia. The players as heroes of Lagendia must comb the land fighting evil dragons in order to find power stones that enable them to communicate with the sleeping goddess in order to find the grail, wake her and save the world.